Image Credits:Anadolu / Getty Images7:02 AM PST · January 16, 2026
Italy has launched 2 investigations into Microsoft’s Activision Blizzard, alleging the institution has engaged successful “misleading and aggressive” income practices for its fashionable smartphone games Diablo Immortal and Call of Duty Mobile.
The country’s contention regulator, Autorita Garante della Concorrenza E Del Mercato (AGCM), said the investigations absorption connected the usage of plan elements to induce users, peculiarly children, into playing for agelong periods, and marque in-game purchases by urging them to not miss retired connected rewards.
“These practices, unneurotic with strategies that marque it hard for users to recognize the existent worth of the virtual currency utilized successful the crippled and the merchantability of in-game currency successful bundles, whitethorn power players arsenic consumers — including minors — starring them to walk important amounts, sometimes exceeding what is indispensable to advancement successful the crippled and without being afloat alert of the expenditure involved,” the AGCM wrote successful a statement.
The AGCM said the games are advertised arsenic free-to-play but connection in-game purchases.
That isn’t peculiarly surprising, however, as, dissimilar full-priced games, free-to-play games person agelong relied connected loot boxes and income of in-game cosmetics for monetization. Diablo Immortal, for example, offers in-game cosmetics, arsenic good arsenic currency that allows players to accelerate their progression and summation items for crafting, for arsenic overmuch arsenic $200.
Given the quality of the game, it’s not antithetic for galore users to repeatedly walk connected specified items successful the people of play.
Both Diablo Immortal and Call of Duty Mobile person subordinate bases successful the hundreds of thousands.
The authorization is besides looking into the games’ parental power features, arsenic the default settings lets minors marque in-game purchases, play for agelong periods without restraints, and let them to chat with others in-game. The AGCM besides highlighted privateness concerns, arsenic the games look to pb users to prime each consent options erstwhile signing up, and said it would look into the company’s consent process for harvesting and utilizing idiosyncratic data.
“In the Authority’s view, the institution whitethorn beryllium acting successful breach of user extortion rules and, successful particular, the work of nonrecreational diligence required successful a assemblage that is peculiarly delicate to the risks of gaming-related addiction,” the regulator said.
Activision Blizzard did not instantly respond to a petition for comment.
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Ram is simply a fiscal and tech newsman and editor. He covered North American and European M&A, equity, regulatory quality and indebtedness markets astatine Reuters and Acuris Global, and has besides written astir travel, tourism, amusement and books.
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